Physical card game concept · Pamplemoose Games

Monster
Sesh.

Two skaters. Two decks. One head-to-head sesh. Score more points than the freak next to you, or eat pavement trying.

The Concept

A goofy-monster skate game where you don't fight your opponent. You out-skate them.

"NBA Street meets Tony Hawk meets a table full of gremlins."

Monster Sesh is a two-player physical card game. Each player builds a run by chaining tricks across terrain while their opponent does the same across the table. At the end of the run, high score wins. Simple to teach. Deep to master. Dumb enough to love.

Core Loop

Pick your freak. Set up your board. Land a sick run.

01

Pick a Skater and Board

Each player drafts one Skater card and one Board card. That combo defines your abilities, your quirks, and your Super Move.

02

Set the Terrain

Terrain cards get flipped in a line between players. Rails, ramps, gaps, kickers. Every surface is a scoring opportunity.

03

Chain Your Tricks

Play Trick cards to hit each piece of Terrain in sequence. Kickflips, grinds, airs. Combos multiply points. Bail resets the streak.

04

Compare Scores

Both players run at once. When the deck's done, whoever landed the fatter score wins the sesh. No HP. No damage. Just points.

The Twist

Mid-Air Clash.

If both players are airborne on the same beat, either one can throw a Clash card. A quick, goofy mini-showdown right there in mid-air. Steal points, wobble their landing, force a bail. Not combat. Not damage. Just enough friction to keep two parallel runs feeling personal.

The Deck

Six Card Categories.

Every deck mixes six categories. The interplay between them is the design core.

Five more categories in concept.

Placeholders. Names and effects are working drafts. The finished visual language will match Mikey.

Board
Bone Slab
[ art ]
bone-white deck
skull grip tape
Ability: Heavier board. Grinds hold longer. Flip tricks cost +1.
Trick
Ghoulflip 540
[ art ]
trick diagram
flip + rotation
Flat: 6 pts. Off a kicker: 14 pts. Chainable.
Terrain
Handrail of Sighs
[ art ]
long metal rail
graffiti backdrop
Grind-eligible. Longer grinds score exponential points.
Super Move
Kraken Combo
[ art ]
tentacles + airtime
SUPER frame
Once per sesh. Hit three tricks in one air. Score sum × 3.
Clash
Elbow Check
[ art ]
two skaters mid-air
elbow bump
Reactive. When both airborne, force opponent to reroll their trick.
Why It Works

Four things nobody else is doing.

Parallel runs, not combat.

Every skate card game to date bolts on HP and damage. Monster Sesh keeps the actual feeling of skateboarding. You're not attacking. You're scoring.

Mid-Air Clash mechanic.

The one time you touch your opponent's turn. Tight, goofy, deniable. Adds interaction without turning skating into wrestling.

Original monster IP.

No licensed pro skaters to chase. The characters are our own goofy freaks. A full extended universe of monster skaters, boards, and spots to build around.

Physical first, digital-ready.

Designed for a table right now. The rules translate cleanly to a live-service digital follow-up with async PvP runs, unlocks, and seasonal drops.

Roadmap

Physical first. Digital right behind it.

Phase 1 · Now

Physical Card Game

  • 40-card starter deck. Two-player boxed set.
  • Playtest circuit through Wisconsin plus online communities.
  • Kickstarter or publisher partnership for print run.
  • Expansion packs: new skaters, new terrain, guest characters.
The Opportunity

Skate culture is starving. TCGs are booming.

The trading card game category is at a decade high, driven by Pokémon, Magic, and a wave of new physical-first launches. Skateboarding entered the Olympics in 2020 and stayed. Yet no one has shipped a skate TCG that captures the actual joy of the sport. Monster Sesh does, with an original monster IP that we own, not license.

2020
Skateboarding entered the Olympics
01
Major skate video game franchise (dormant)
02
Generations who miss Tony Hawk Pro Skater
00
Dominant skate TCG in market
About the Studio

Pamplemoose Games.

Wisconsin-based game design studio run by Zack Howe. Shipped commercial tabletop IP, active in original monster-parody sports properties, and building a portfolio of pitchable card game concepts alongside our own titles.

  • HAVOC: Gen Zero
    Funded on Kickstarter in under 30 minutes.
  • Monster Football League
    Original monster-parody sports IP.
  • Portfolio pitch work
    Diamond Gods (baseball TCG), Sonic Ring Rush, Aurion: Awakening TCG.
  • Physical + digital fluency
    Designer background across tabletop and interactive.
Next Steps

Let's shred.

Looking for a strategic partner or introduction to the right publisher. Physical print run and digital Phase 2 both in play.

Zack Howe · Pamplemoose Games
zack@pamplemoose.co